Creating an Asteroid app
Creating an AsteroidOS app can be fun and rewarding. Creating an app requires the installation of the Software Development Kit (SDK) as described in Installing the SDK. The rest of this page assumes that you already have the SDK installed.
Building from the command line
Generally, to build a CMake project from the command line, use this:
export CMAKE_PROGRAM_PATH=/usr/local/oecore-x86_64/sysroots/armv7vehf-neon-oe-linux-gnueabi/usr/bin/ source /usr/local/oecore-x86_64/environment-setup-armv7vehf-neon-oe-linux-gnueabi cmake -B build cmake --build build
If you're building for the Emulator, use this instead:
export CMAKE_PROGRAM_PATH=/usr/local/oecore-x86_64/sysroots/core2-32-oe-linux/usr/bin source /usr/local/oecore-x86_64/environment-setup-core2-32-oe-linux cmake -B build cmake --build build
Example project
A example project, asteroid-helloworld is available as both an example and a template for new software. To fetch it from git
and build it, use the following:
git clone https://github.com/AsteroidOS/asteroid-helloworld.git cd asteroid-helloworld export CMAKE_PROGRAM_PATH=/usr/local/oecore-x86_64/sysroots/armv7vehf-neon-oe-linux-gnueabi/usr/bin/ source /usr/local/oecore-x86_64/environment-setup-armv7vehf-neon-oe-linux-gnueabi cmake -B build -DCMAKE_INSTALL_PREFIX:PATH=/usr cmake --build build --target package
If everything was successful, you should now have a new library named asteroid-helloworld.so
in the build
directory. You should also have an .ipk
file in the build directory. If the watch is connected via USB to the host computer, you can copy this to the watch and then install it with:
scp build/asteroid-helloworld*.ipk root@192.168.2.15:. ssh root@192.168.2.15 "opkg install asteroid-helloworld*.ipk"
Note that we specify the CMAKE_INSTALL_PREFIX
in the commands above. This is to assure that the package is built to install the software in /usr/lib/
rather than /usr/local/lib/
which would otherwise be the default. The --target package
instructs CMake to build a package the .ipk
file in our case.
Once the software is installed, it should show up as the last item on the launcher page. Pressing the icon should show an orange background with the words "Hello World!" in white. You should make sure all of this works before going further with development.
Using QtCreator
QtCreator is an integrated development environment for making Qt QML applications. Previous versions of QtCreator allowed the use of passwords on the watch, but more recent versions require using SSH certificates. For this reason, the first thing to do is to prepare the watch to allow logging in using certificates.
Prepare the watch to use certificates
By default, there are two configured users on the watch: root
and ceres
both without passwords. The first step in deploying is to set up passwords for both users. This can be done by logging into the watch as each user and then running the passwd
command to change the password. Remember each password because they will be needed later.
The next step is to modify the /etc/ssh/sshd_config
file on the watch. The two settings to modify are:
PubkeyAuthentication yes PermitEmptyPasswords no
Once this is done, log out and then try to log back in via ssh
. You should be asked for the password. If so, then type in the password you just set and verify that things work.
The next step is to generate and copy a public key from your Linux computer to the watch. Although this can, in theory, be done from within QtCreator, doing so can be difficult to debug if things don't work perfectly. For that reason, this guide will only describe the command-line method.
First generate a key pair *on the host Linux computer* if there isn't already one there. This is typically done by running ssh-keygen
. Different kinds of keys may be generated, but this example assumes an RSA key is generated. Once the key pair is created, you can deploy the public key to the watch:
ssh-copy-id -i ~/.ssh/id_rsa.pub ceres@192.168.2.15
Configure QtCreator for cross compilation
Before running QtCreator you must run the previously mentioned script and set up the CMAKE_PROGRAM_PATH
.
export CMAKE_PROGRAM_PATH=/usr/local/oecore-x86_64/sysroots/armv7vehf-neon-oe-linux-gnueabi/usr/bin/ source /usr/local/oecore-x86_64/environment-setup-armv7vehf-neon-oe-linux-gnueabi qtcreator
This can be done automatically by prepending source /usr/local/oecore-x86_64/environment-setup-armv7vehf-neon-oe-linux-gnueabi
and the export command before #!/bin/sh
in /usr/bin/qtcreator.sh
Now that you are in QtCreator go to Edit
→ Preferences
→ Devices
- Add a new Remote Linux Device
- Name it "AsteroidOS Watch"
- Choose 192.168.2.15 as IP address
- Choose 22 as the port
- Use ceres as user
Under the Kits
add a kit with the previously defined device:
- Set
Device type
to Remote Linux Device - Set the
Device
to AsteroidOS Watch - Set the sysroot to
/usr/local/oecore-x86_64/sysroots/armv7vehf-neon-oe-linux-gnueabi/
- In the CMake generator change the
Generator
toUnix Makefiles
- Change
Qt version
toNone
- Change
C
compiler to<No compiler>
- Change
C++
compiler to<No compiler>
- Change
CMake Tool
to "AsteroidOS CMake" at/usr/local/oecore-x86_64/sysroots/x86_64-oesdk-linux/usr/bin/cmake
- Clear the
CMake Configuration
fields - Add a CMake variable:
OE_QMAKE_PATH_EXTERNAL_HOST_BINS:STRING=%{Env:OE_QMAKE_PATH_HOST_BINS}
Note that if these steps are not done *in this order*, QtCreator will not let you change both the C
compiler and C++
compiler to <No compiler>
. Specifically, setting Qt version to None
must be done first.
First app
Asteroid-helloworld can act as a cool QML demo app to make your first steps into AsteroidOS development easier. You can clone it, build it, install it and then modify it to follow your needs:
git clone https://github.com/AsteroidOS/asteroid-helloworld cd asteroid-helloworld/ export CMAKE_PROGRAM_PATH=/usr/local/oecore-x86_64/sysroots/armv7vehf-neon-oe-linux-gnueabi/usr/bin/ source /usr/local/oecore-x86_64/environment-setup-armv7vehf-neon-oe-linux-gnueabi qtcreator CMakeLists.txt
Try to build and deploy the app. If it wasn’t already installed, a new icon should have already appeared on asteroid-launcher.
You can start by modifying occurrences of “asteroid-helloworld” to your app’s name. Then you can change the *.desktop file which describes the icon on the apps launcher. Then modify main.qml to describe your UI. To get started with QML development you can read the official tutorial.
Deploy an app from QtCreator
Open the project as described in the previous sections.
- Click on the
Projects
button on the left sidebar - Under the
Build & Run
section click on theRun
configuration. This opens all run settings - Scroll down to the
Run
settings
Change the following Run
settings:
- Set the
Run configuration
toCustom Executable (on AsteroidOS Watch)
- Under "Files to deploy" select "Override deployment data from build system"
- Set the
Remote executable
toasteroid-helloworld
Under Environment
select "Fetch Device Environment"
- Change
XDG_RUNTIME_DIR
and set its value to/run/user/1000
. So that the invoker works under the root user - Add
QT_QPA_PLATFORM
and set its value towayland
- (Optional) Add
QT_WAYLAND_DISABLE_WINDOWDECORATION
with value1
to make the app full screen and hide the titlebar
Your app should now be able to run from the application when you click the start button in the bottom left sidebar. Make sure you have the display on to be able to see the app. If you have "Tap-to-wake" turned on in the "Display" settings on the watch, tapping the display to wake up the screen before running the application should work.
Tips and tricks
If you want to start your app from the command line, open a shell with SSH, connect to ceres and use the shell script which, in turn, calls invoker:
asteroid-stopwatch
If you want to disable screen locking for easier development you can enable the demo mode of mce as root with:
mcetool -D on
Don't forget to turn it back off when you are done to avoid draining the battery.
Troubleshooting
The most common problems stem from not following these directions *exactly*. QtCreator helpfully tries to find compilers and set variables, but tends to set things up for the desktop as the target rather than AsteroidOS, so it often gets things wrong. The first step for troubleshooting with QtCreator is to go very carefully over each of the steps listed above and verify that they all match exactly.
Could not find a package configuration file provided by "ECM"
This is most often caused not having the environment variables set up as shown above under the topic of configuring QtCreator. The environment variables must all be set and then you must lauch qtcreator
*in the same shell*. If you're not sure you've done this, an easy way to check is to try this command from the command line:
echo $CC
This should result in a line like this:
arm-oe-linux-gnueabi-gcc -march=armv7ve -mfpu=neon -mfloat-abi=hard --sysroot=/usr/local/oecore-x86_64/sysroots/armv7vehf-neon-oe-linux-gnueabi
If instead you get an empty line or some other non-ARM compiler, you may have made an error. One common error is to run the script directly instead of running it using source
(or .
on some Linux distributions). Another common error that causes the error about not finding ECM is if, in the Kit, the system CMake is used instead of the one for the AsteroidOS SDK.
= warning: The project contains C++ source files, but the currently active kit has no C++ compiler. The code model will not be fully functional.
This is not really an error but a warning. It's the result of having correctly chosen <No compiler>
as per the instructions above and may safely be ignored.
file INSTALL cannot find ... .desktop
This is probably the result of a missing CMAKE_PROGRAM_PATH
. As mentioned above, this must be set in order for a script that generates the desktop file to be correctly found and uses.
Remote process crashed
One possibility is that your software has a bug, but another is that the XDG_RUNTIME_DIR
is not set to /run/user/1000
as mentioned above.
"I fixed it but I get the same error!"
This most often happens when something was originally wrong with the configuration, but a CMake scan was made and a possibly faulty Makefile from an earlier attempt still exists. To fix this, choose Build
from the menu, and then Rescan project
. This will run CMake again, ignoring existing cached values and forcing the recreation of a Makefile.